Rubinot Wiki

Guild Ascension

Information

  • Built to encourage collective progression and participation among guild members, Guild Ascension is a seasonal system that unlocks different bonuses through the players' joint contribution.
  • During each Season, the guild receives its own combination of bonuses that can be upgraded through Perks. As members complete each stage's requirements, new levels are unlocked and the benefits granted by the system become progressively greater.
  • Every eligible member can follow the guild's progress and contribute to the available requirements. Some actions, however, are exclusive to the guild's founding leader.
  • Each Season's duration may vary. The remaining time until the current Season ends can be checked directly in the Guild Ascension window.

Bonus display on the character

  • Active benefits from Guild Ascension can also be viewed in the character's Skills window.
  • The area dedicated to guild bonuses will display only the benefits that are actually active on that character. This way, the player can easily check which Guild Ascension bonuses are being applied at that moment.
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When the Season ends, everything will be reset, including the applied bonuses.

Requirements

  • The guild must have more than 50 members.
  • The system will only apply to characters in eligible ranks.
  • All eligible members can view the progression and contribute to the available Perks. The Reroll action is exclusive to the guild's founding leader.

Note: Eligible rank configuration for the system is performed by the founding leader, directly on the Guild page on the website.

How it works

At the start of each Season, Guild Ascension rolls 6 bonus categories for every participating guild.

SlotsCategory
1 to 3General Bonus
4Race Damage
5Elemental Damage
6Elemental Defense
  • Each bonus has its own progression with 5 Perks: Perk I → Perk II → Perk III → Perk IV → Perk V.
  • Perks must be completed in order. It is not possible to start Perk III of a given bonus before completing Perks I and II of that same slot.
  • Each slot progresses independently. During the same Season, a guild may have different progression levels across its six bonuses.
  • When the requirements requested to activate the bonus are met, it will be activated automatically.
How it works

Example

  • Experience — Perk IV
  • Life Leech — Perk II
  • Loot — Perk V
  • Dragon Damage — Perk III
  • Fire Damage — Perk II
  • Death Defense — Perk I

Progressing one of these bonuses does not interfere with the progression of the others.

General Bonus

The first three Guild Ascension slots belong to the General Bonus category. At the start of the Season, each of these slots randomly receives a different bonus.

BonusEffect
ExperienceIncreases the experience gained by the character by a percentage.
Stamina RegenerationIncreases Stamina regeneration speed.
Fast ExerciseIncreases training speed when using Exercise Weapons.
Life LeechIncreases the character's life leech percentage.
Mana LeechIncreases the character's mana leech percentage.
CriticalIncreases the character's critical hit chance percentage.
SkillIncreases the character's main skill according to their vocation.
Weapon ProficiencyIncreases the experience gained in the Weapon Proficiency system by a percentage.
Familiar DamageIncreases the damage dealt by the character's Familiar.
LootIncreases the loot rate from defeated monsters by a percentage.

Note

  • A guild's three General Bonuses will always be different from each other. A bonus already selected in one slot cannot appear in the others.
  • This rule also applies when using Reroll. If a General Bonus is changed, the new result cannot be the same bonus that was in that slot, nor a General Bonus already active in another guild slot.

Race Damage

The fourth Guild Ascension slot belongs to the Race Damage category. In this slot, one of the races from the Bestiary will be rolled.

This bonus's Perks increase the damage dealt by eligible players against all monsters belonging to the rolled race by a percentage.

Available races

  • Amphibic
    Amphibic
  • Aquatic
    Aquatic
  • Bird
    Bird
  • Construct
    Construct
  • Demon
    Demon
  • Dragon
    Dragon
  • Elemental
    Elemental
  • Extra Dimensional
    Extra Dimensional
  • Fey
    Fey
  • Giant
    Giant
  • Human
    Human
  • Humanoid
    Humanoid
  • Inkborn
    Inkborn
  • Lycanthrope
    Lycanthrope
  • Magical
    Magical
  • Mammal
    Mammal
  • Plant
    Plant
  • Reptile
    Reptile
  • Slime
    Slime
  • Undead
    Undead
  • Vermin
    Vermin

Example

  • If the guild receives Dragon Damage, that slot's Perks will increase the damage dealt against creatures in the Dragon category of the Bestiary.
  • The higher the level reached in that slot, the greater the bonus granted against the selected race.

Elemental Damage

The fifth slot belongs to the Elemental Damage category. In this bonus, an element is rolled and the Perks increase the damage of that element dealt by the character by a percentage.

  • Ice
    Ice
  • Fire
    Fire
  • Earth
    Earth
  • Energy
    Energy
  • Death
    Death
  • Holy
    Holy
  • Physical
    Physical
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The Elemental Damage bonus is applied against monsters, bosses and players.

Example

If the rolled element is Fire, players covered by the bonus will receive an increase to the Fire damage dealt by their characters.

Elemental Defense

The sixth slot belongs to the Elemental Defense category. An element is rolled and this slot's Perks increase the character's protection against that damage type by a percentage.

  • Ice
    Ice
  • Fire
    Fire
  • Earth
    Earth
  • Energy
    Energy
  • Death
    Death
  • Holy
    Holy
  • Physical
    Physical

Example

If the rolled element is Death, covered players will receive additional protection against Death damage.

Note

  • The Elemental Damage and Elemental Defense rolls are completely independent. The two slots may receive different elements or even the same element during a Season.
  • A guild may have Fire Damage + Fire Defense at the same time. The Elemental Defense bonus is applied against damage coming from monsters, bosses and players.

Perks

  • Each of the six slots has 5 Perk levels. Unlocking is progressive: Perk I → Perk II → Perk III → Perk IV → Perk V.
  • The previous level must be completed before the next one can progress. Each new Perk increases the benefit granted by that slot's bonus, and unlocked benefits are cumulative.

The table below is merely illustrative. The values do not match the actual in-game bonuses and are only meant to explain how accumulated progression works:

PerkAdditional bonusAccumulated total
Perk I+1%+1%
Perk II+1%+2%
Perk III+2%+4%
Perk IV+3%+7%
Perk V+4%+11%
Values are merely illustrative — they do not represent the actual Guild Ascension bonuses.

In this hypothetical example, after completing Perk III, the covered character would have a total of +4% from that bonus. Actual progression values vary by bonus type and do not necessarily follow this table.

Requirements to unlock Perks

  • Gold Coins
  • Items
  • Each Perk has its own requirements. The required amount is also scaled according to the number of eligible players considered in that Perk's reading. Therefore, guilds with more covered players will have proportionally higher requirements.
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ATTENTION: Each stage's value is multiplied by the number of eligible members considered in that Perk's reading.

Ascension Stash

The Ascension Stash is a new storage category exclusive to the Guild Ascension system. Unlike the conventional Stash, this tab is used only to store items intended for collecting and evolving the Perks available in Guild Bonuses.

  • Items stored in it will be automatically available for use in the Perk evolution process.
  • This new option can be accessed through any Locker.
  • Before adding any item, make sure you really want to use it in the Guild Ascension system.
  • Any player who is part of the Guild can access the Ascension Stash and store items intended for the Guild Ascension system.
  • Items stored in the Ascension Stash are counted individually for each character.
Ascension Stash

Contributing to a Perk

  • Every eligible guild member can contribute to the available Perks.
  • When selecting an item requirement, the system will analyze the resources available in the character's Ascension Stash. The player can contribute only up to the remaining required amount.
Contributing

Example

A Perk requires 1,000 Demon Horns. The guild has already delivered 850 Demon Horns. Therefore, 150 Demon Horns remain.

Even if the player has 500 Demon Horns available, the system will use only the 150 units needed to complete the requirement. It is not possible to contribute more than the requested amount.

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Attention: No contribution can be recovered. Gold Coins or items already used in the progression remain consumed even if the guild composition or that slot's bonus changes later.

Member update

  • Guild Ascension uses an automatic update system based on the guild's eligible members. This ensures the guild's evolution automatically follows member changes, keeping progression fair and consistent.
  • When creating or editing a guild rank, the leader can define whether that rank is eligible or not for the Guild Ascension system.
  • Because of the automatic update, perk progression will change whenever a new number of eligible members is added.
  • If the guild has already advanced to a higher perk, it will only need to complete the difference from the previous stages before continuing its evolution.
Member update

Example

  • The guild has 500 eligible members and reaches a given perk.
  • New players join eligible ranks, increasing the total to 510 members.
  • The system recalculates the requirements needed to maintain progression.

Perk activation example

  • Perk 1: 1kk
  • Perk 2: 2kk
  • Perk 3: in progress

After new eligible members join, the guild must complete the additional amounts from Perks 1 and 2 to keep Perk 3 active.

Reroll

Didn't like one of the rolled bonuses? Each of the six slots has a Reroll option.

Reroll replaces the current bonus with another one from the same category.

CategoryPossible result
General BonusAnother General Bonus
Race DamageAnother race
Elemental DamageAnother element
Elemental DefenseAnother element
  • Reroll has a Gold Coins cost, calculated according to the number of guild members. The required amount will be shown before confirmation.
  • The bonus currently in the slot cannot be rolled again in that Reroll. In General Bonus slots, it is also not possible to receive a bonus that is already active in another General Bonus of the guild.

Reroll with unlocked Perks

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Using Reroll on a slot that already has progress will cause all progress in that slot to be lost, including Perks that had already been unlocked. The newly rolled bonus will start again with no Perk unlocked.
Reroll

Example

  • The guild has Experience (Perk III). The leader performs a Reroll on that slot and receives Life Leech.
  • The Experience bonus will be removed from that slot along with its progress. The new Life Leech will start again at the beginning of its progression, with Perk I still locked.
  • Before confirming a Reroll with existing progress, a warning will be shown about the Perk loss and the Gold Coins amount required to perform the action.

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