Note: Eligible rank configuration for the system is performed by the founding leader, directly on the Guild page on the website.
At the start of each Season, Guild Ascension rolls 6 bonus categories for every participating guild.
| Slots | Category |
|---|---|
| 1 to 3 | General Bonus |
| 4 | Race Damage |
| 5 | Elemental Damage |
| 6 | Elemental Defense |

Example
Progressing one of these bonuses does not interfere with the progression of the others.
The first three Guild Ascension slots belong to the General Bonus category. At the start of the Season, each of these slots randomly receives a different bonus.
| Bonus | Effect |
|---|---|
| Experience | Increases the experience gained by the character by a percentage. |
| Stamina Regeneration | Increases Stamina regeneration speed. |
| Fast Exercise | Increases training speed when using Exercise Weapons. |
| Life Leech | Increases the character's life leech percentage. |
| Mana Leech | Increases the character's mana leech percentage. |
| Critical | Increases the character's critical hit chance percentage. |
| Skill | Increases the character's main skill according to their vocation. |
| Weapon Proficiency | Increases the experience gained in the Weapon Proficiency system by a percentage. |
| Familiar Damage | Increases the damage dealt by the character's Familiar. |
| Loot | Increases the loot rate from defeated monsters by a percentage. |
Note
The fourth Guild Ascension slot belongs to the Race Damage category. In this slot, one of the races from the Bestiary will be rolled.
This bonus's Perks increase the damage dealt by eligible players against all monsters belonging to the rolled race by a percentage.
Example
The fifth slot belongs to the Elemental Damage category. In this bonus, an element is rolled and the Perks increase the damage of that element dealt by the character by a percentage.
Example
If the rolled element is Fire, players covered by the bonus will receive an increase to the Fire damage dealt by their characters.
The sixth slot belongs to the Elemental Defense category. An element is rolled and this slot's Perks increase the character's protection against that damage type by a percentage.
Example
If the rolled element is Death, covered players will receive additional protection against Death damage.
Note
The table below is merely illustrative. The values do not match the actual in-game bonuses and are only meant to explain how accumulated progression works:
| Perk | Additional bonus | Accumulated total |
|---|---|---|
| Perk I | +1% | +1% |
| Perk II | +1% | +2% |
| Perk III | +2% | +4% |
| Perk IV | +3% | +7% |
| Perk V | +4% | +11% |
| Values are merely illustrative — they do not represent the actual Guild Ascension bonuses. | ||
In this hypothetical example, after completing Perk III, the covered character would have a total of +4% from that bonus. Actual progression values vary by bonus type and do not necessarily follow this table.
The Ascension Stash is a new storage category exclusive to the Guild Ascension system. Unlike the conventional Stash, this tab is used only to store items intended for collecting and evolving the Perks available in Guild Bonuses.


Example
A Perk requires 1,000 Demon Horns. The guild has already delivered 850 Demon Horns. Therefore, 150 Demon Horns remain.
Even if the player has 500 Demon Horns available, the system will use only the 150 units needed to complete the requirement. It is not possible to contribute more than the requested amount.

Example
Perk activation example
After new eligible members join, the guild must complete the additional amounts from Perks 1 and 2 to keep Perk 3 active.
Didn't like one of the rolled bonuses? Each of the six slots has a Reroll option.
Reroll replaces the current bonus with another one from the same category.
| Category | Possible result |
|---|---|
| General Bonus | Another General Bonus |
| Race Damage | Another race |
| Elemental Damage | Another element |
| Elemental Defense | Another element |

Example
Index
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