Rubinot Wiki

Prestige Arena

Large Book

Requirements to participate: level 300 and gold coins

Season 01

Duration: 10/09/25 to 11/08/25

Video

Cast System

Cast System

The Prestige Orb allows players to watch ongoing duels directly from the temple. Through the active battles panel, you can spectate, switch between duelists, and observe the battle scenario.

Prestige Points

A fair and scalable method was created to reward or penalize players based on ranking, valuing victories against stronger opponents and making defeats to weaker opponents more impactful. This ensures real merit in battles.

  • Victory against stronger opponents: grants additional prestige points, rewarding the challenge overcome;
  • Defeat to weaker opponents: imposes harsher penalties, discouraging actions against lower-level opponents;
  • Battles between players close in ranking: result in more neutral penalties, as the level between opponents is balanced.
Horn icon
Important: if the character is sold on the Bazaar, their progress in the divisions will be reset.

Find Battle

Find Battle
  • The Search Battle button always looks for opponents in the same division or nearby divisions;
  • If the search exceeds 2 minutes, a window will allow you to try again, looking for opponents up to two divisions above or below;
  • When a battle is found, the "Ready" window appears and players must confirm their presence in the duel within 30 seconds;
  • The search button can only be used inside temples, working similarly to the Adventurer's Stone system;
  • If you want to minimize the window while waiting in the queue, just click "Minimize" and the timer will be displayed in the right corner of your screen.

Important: if the player leaves the temple area or requests to cancel the match search, the queue will be canceled and the entry fee will not be refunded.

Pick & Ban

In matches where there is a division difference between players, the system adapts both the map selection and the level gap according to the highest division among the participants.

  • The banning process and the selection of available maps will always be guided by the player who holds the highest division;
  • If the higher division player is at a tier where the map options are different (that is, the maps differ from those of the lower division), the lower division player will be directly relocated to their opponent's map selection;
  • Your character's level adjustment will be based on and determined by the participant of the highest division. The lower division player will have their character adjusted to fit the power cap imposed by the higher division.
Prestige Arena

Example 1

Prestige Arena

In a situation where Player A at level 500 (Gold division, max level 500) faces Player B at level 400 (Newbie division, max level 300), the rule is applied as follows: the max level for the match is entirely determined by the Gold division (Level 500). The system ignores the Newbie division adjustment.

Thus, Player A (Gold) will compete at the original max level (500) and Player B (Newbie) will compete at their original level (400), even though they are from a lower division. So, Player A (Gold) will be at level 500 and Player B (Newbie) will be at level 400.

Prestige Arena

Example 2

Prestige Arena

In a situation where Player A at level 1000 (Gold division, max level 500) faces Player B at level 700 (Newbie division, max level 300), the rule is applied as follows: the max level for the match is entirely determined by the Gold division (Level 500). The system ignores the Newbie division adjustment.

Thus, Player A (Gold) will compete at the max level of their division (500) and Player B (Newbie) will compete at the level set by Gold (500). So, both will face each other at level 500.

Click the options above to analyze the maps defined based on the division.

Use of Items

  • The level adjustment imposed by the arena does not change your character's original eligibility to equip items. The ability to use equipment is always based on your character's real level before entering the match.
  • An item can only be equipped if your character already met all requirements (level, skills, vocation) before having their level adjusted by the match's max level.
Prestige Arena

Example 1

Prestige Arena

Higher level player (keeps items): a player with level 2000 who is adjusted to the max level of level 300 in the arena, can equip all their level 600 items. This is because the original character already met the requirements.

Prestige Arena

Example 2

Prestige Arena

Lower level player (does not gain eligibility): a player with level 300 who wants to equip an item that requires level 400 will not be able to equip it, even if the match's level cap is 300. The system prevents its use because the original character, before the arena, did not meet the item's level requirement.

Battle

Battle

Arena battles offer fair and strategic confrontations between two players. Each duel follows specific rules to ensure balance, while introducing challenges such as progressive damage increase and the MD3 scoring system.

Ranked

Start of the match

  • Players enter the map on adjacent SQMs.
  • Both are frozen for 5 seconds on a SQM protection zone.
Timer

After 5 seconds

  • The SQM is no longer a protection zone and the battle begins.
  • Monsters start to spawn and players can attack each other.
Timer

Every 60 seconds

  • All players start to receive more damage from monsters.
  • This damage increases until one of the players dies.
Death body

Upon dying inside the arena

  • The player does not lose experience.
  • Both return to the initial SQM with full health and mana.
  • The match restarts from the 5 seconds freeze.
Trophy

End of the battle

  • When a player wins twice, the battle ends.
  • Prestige points are added to the winner and subtracted from the loser.
Protection zone

Both return to the position they were in before entering the arena.

Important information:
  • Every 60 seconds of combat, monster damage will increase;
  • By typing only the spell 'exiva', it will locate only your enemy inside the arena;
  • Prey wildcards, charm runes, and weapon proficiency level progression have no effect in the arena;
  • During the battle, everything about the player remains the same as the original: skills, items, and supplies can be used normally and without restrictions.

Schedule

  • Entry will be exclusive, operating only on defined days and times, and there will be a maximum participation limit per character in the battles.
DayHour
Monday9 PM - 11 PM (BRT)10
Tuesday1 PM - 3 PM (BRT)10
Wednesday9 PM - 11 PM (BRT)10
Thursday1 PM - 3 PM (BRT)10
Friday9 PM - 11 PM (BRT)10
Saturday3 PM - 8 PM (BRT)20
Sunday3 PM - 8 PM (BRT)20

Division & Rewards

  • In the battle system, players can achieve divisions as they accumulate more prestige points. The higher the score, the higher the division, encouraging competitiveness and rewarding those who stand out in duels. This system allows each player to track their progress, compare results, and constantly strive to improve their performance in the arena.
Newbie Rank

Newbie

(0 - 299)
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Wooden Rank

Wooden

(300 - 699)
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Gold Rank

Gold

(700 - 1199)
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Platinum Rank

Platinum

(1200 - 1799)
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Crystal Rank

Crystal

(1800 - 2499)
Right arrow
Terror Rank

Terror

(2500 - 3199)
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Champion Rank

Champion

(3200 - 3999)
Right arrow
Exalted Rank

Exalted

(4000 - 4999)
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Megalomaniac Rank

Megalomaniac

(5000 - 5999)
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Megalomaniac Rank

Sanguinum

(6000+)(Top 11 - 50)
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Warlord Rank

Warlord

(7000+)(Top 1 - 10)

Important: Max Level balances battles between players of different levels. Each division has a maximum limit: if a character exceeds this level, they are adjusted to the division's limit. The Skill Wheel remains at the player's real level, but health and mana are adjusted to maintain balance.

End of Season

Top 1
Rubini Coins
36,000
Top 2
Rubini Coins
27,000
Top 3
Rubini Coins
22,000
Top 4
Rubini Coins
18,000
Top 5
Rubini Coins
15,000
Top 6
Rubini Coins
11,000
Top 7
Rubini Coins
10,000
Top 8
Rubini Coins
9,000
Top 9
Rubini Coins
8,000
Top 10
Rubini Coins
7,000
Top 11-20
Rubini Coins
5,000
Top 21-30
Rubini Coins
4,000
Top 31-40
Rubini Coins
3,000
Top 41-50
Rubini Coins
2,000

At reaching the division

15 VIP Days + 1 Boosted Exercise Present
7 VIP Days
1 Roulette Coin

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