Requirements to participate in Guild Ascension: eligible guild rank
Requirements to participate in Solo Ascension: level 400 or higher
Season 02
In both modes, Ascension has 6 bonus slots, distributed across the categories below.
| Slots | Category |
|---|---|
| 1 to 3 | General Bonus |
| 4 | Race Damage |
| 5 | Elemental Damage |
| 6 | Elemental Defense |
Example
Progressing one of these bonuses does not interfere with the progression of the others.
The first three slots belong to the General Bonus category. At the start of the Season, each receives a different random bonus.
| Bonus | Effect |
|---|---|
| Experience | Increases the experience gained by the character by a percentage. |
| Stamina Regeneration | Increases Stamina regeneration speed. |
| Fast Exercise | Increases training speed when using Exercise Weapons. |
| Life Leech | Increases the character's life leech percentage. |
| Mana Leech | Increases the character's mana leech percentage. |
| Critical | Increases the character's critical hit chance percentage. |
| Skill | Increases the character's main skill according to their vocation. |
| Weapon Proficiency | Increases the experience gained in the Weapon Proficiency system by a percentage. |
| Familiar Damage | Increases the damage dealt by the character's Familiar. |
| Loot | Increases the loot rate from defeated monsters by a percentage. |
Note
The fourth slot belongs to the Race Damage category. One of the races in the Bestiary will be randomly selected.
The Perks of this bonus increase the damage dealt to monsters of the selected race by a percentage.
Example
The fifth slot belongs to the Elemental Damage category. In this bonus, an element is rolled and the Perks increase the damage of that element dealt by the character by a percentage.
Example
If Fire is rolled, the Fire damage dealt by the character is increased.
The sixth slot belongs to the Elemental Defense category. An element is rolled and this slot's Perks increase the character's protection against that damage type by a percentage.
Example
If Death is rolled, the character receives additional protection against Death damage.
Note
The table below is merely illustrative. The values do not match the actual in-game bonuses and are only meant to explain how accumulated progression works:
| Perk | Additional bonus | Accumulated total |
|---|---|---|
| Perk I | +1% | +1% |
| Perk II | +1% | +2% |
| Perk III | +2% | +4% |
| Perk IV | +3% | +7% |
| Perk V | +4% | +11% |
| Values are merely illustrative — they do not represent the actual Ascension bonuses. | ||
In this hypothetical example, completing Perk III gives the character a total of +4% from that bonus. Actual progression values vary by bonus type and do not necessarily follow this table.
Ascension Stash is storage exclusive to the Ascension system. Unlike the conventional Stash, this tab only stores items used to upgrade Perks.

Note

Note: Eligible rank configuration for the system is performed by the founding leader, directly on the Guild page on the website.
At the start of each Season, Guild Ascension rolls 6 bonus categories for every participating guild.
Completing all Perks for a bonus unlocks a Season reward. See Season rewards for details.

Each Perk has its own requirements. The required amount scales with the number of eligible guild members. Guilds with more eligible members have proportionally higher requirements.

Example
A Perk requires 1,000 Demon Horns. The guild has already delivered 850 Demon Horns. Therefore, 150 Demon Horns remain.
Even if the player has 500 Demon Horns available, the system will use only the 150 units needed to complete the requirement. It is not possible to contribute more than the requested amount.

Example
Perk activation example
After new eligible members join, the guild must complete the additional amounts from Perks I and II to keep Perk III active.
Didn't like one of the rolled bonuses? Each of the six slots has a Reroll option.
Reroll replaces the current bonus with another one from the same category.
| Category | Possible result |
|---|---|
| General Bonus | Another General Bonus |
| Race Damage | Another race |
| Elemental Damage | Another element |
| Elemental Defense | Another element |

Example
| Reward | Item |
|---|---|
| #1 | |
| #2 | |
| #3 | |
| #4 | |
| #5 | |
| #6 |
Example
Index
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